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Ryan Flores

Software engineer who builds tools for other developers.

Working
@ AVEVA w/ C#
Shipping
Games on Steam
Learning
C++ & Unreal, Go

What I work on

Tools I've built

  • Internal Build Downloader: fetches builds and handles setup automatically, so QA and developers skip manual installs.
  • Service watchdog: keeps production .NET services healthy without manual intervention.
  • ScriptableObject editor tools: custom Unity editor windows for Math Frenzy, so gameplay content can be created and tuned without touching code.

Game Development

  • An Unreal fantasy roguelike, in progress
  • Two games shipped on Steam: Math Frenzy and Super Hangman
  • Game jams and prototypes in Unity and C++

Featured work

Math Frenzy

Math Frenzy

A kids' math game shipped on Steam. Built in Unity, with custom editor tooling for its ScriptableObject data.

Aetherbound

Aetherbound

A roguelike built on data-driven stat, ability, and status-effect systems, with full code documentation.

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Hopscape

Hopscape

My first game jam entry: a Game Boy–style game built for GBJAM11.

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Dockerview

Dockerview

A terminal UI for managing Docker containers and images, written in Go.

Build logs