Rebuilding Redis in Go, Part 6: Replication
Replication, and figuring out WAIT

Software engineer who builds tools for other developers.

A kids' math game shipped on Steam. Built in Unity, with custom editor tooling for its ScriptableObject data.
A roguelike built on data-driven stat, ability, and status-effect systems, with full code documentation.
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Replication, and figuring out WAIT
WATCH, UNWATCH, and dirty flags
Why I am learning GAS before rebuilding my Unity roguelike in Unreal with multiplayer
INCR, MULTI, EXEC, and the refactor that changed how every command returns its result
XADD, XRANGE, XREAD, and blocking reads, plus why I'm fine with O(N) for now