Published onOctober 5, 2026AetherboundSeries · 1 partsUnreal-EngineC++Game-DevLearningWhy I am learning GAS before rebuilding my Unity roguelike in Unreal with multiplayer
Published onSeptember 28, 2026Rebuilding Redis in GoSeries · 6 partsGoRedisBackendLearningLearning Go by rebuilding Redis from scratch, and resisting the urge to let AI do it for me
Published onSeptember 1, 2026Charm Editor for Math FrenzyCSharpUnityGame-DevelopmentToolingAn all-in-one Odin-powered editor for creating and tuning Math Frenzy's charms
Published onNovember 8, 2025Publishing My First NuGet Package! (And the mistake I made)CSharpWeb-DevelopmentdotnetAPIToolingA lesson learned in docs
Published onSeptember 28, 2025Building a Real-Time PortfolioCSharpdotnetWeb-Developmentk8sDockerI Built a Portfolio Site on a K8s Cluster!
Published onJuly 24, 2025PSB Dashboard Technical WriteupCSharpWeb-DevelopmentdotnetcsharpThis is a technical writeup of the PSB Dashboard I've been working on.
Published onJune 18, 2025Building a Traceability Tool for Our BakeryCSharpdotnetI break down how the BakeryDashboard came to be, why I built it, and the technical debt I’m now working to clean up.
Published onMay 6, 2025RTS SimulatorCppSFMLGame-DevelopmentProjectA 2D sandbox-style battle simulator made in SFML/C++. Tweak the settings and watch the chaos unfold!
Published onApril 16, 2025My First Ruby ProjectRuby-on-RailsWeb-DevelopmentI made a DevLog app in Rails!
Published onMarch 24, 2025Weekly GameDev StandupSeries · 4 partsCSharpUnityGame-DevelopmentMy weekly standup for game development!